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Hello MWII and WZ2 Players!
Season 01 marks the launch of the free-to-play Call of Duty: Warzone 2.0 and the much-anticipated DMZ experience. We hope you’re ready to dive into new maps, modes, missions, and more.
In addition to all of the new content, we also want to provide more information on updates to MWII in patch notes here. We’ve also included critical intel for Warzone 2.0 players below, for both Battle Royale and DMZ.
Going forward, expect additional Warzone 2.0 community updates from our partners at Raven Software while we focus our communications on content and support for Modern Warfare II. We’ll be working together to make sure key information is available for all players across modes and titles.
Improvements made to help better navigate Camos:
Added controller bumper navigation to jump between categories
Added a toggle option to show/hide locked Camos
Increased audio notification for when The Jailer enters the Gulag.
Removed damage multiplier against armored opponents
Fixed collision issues with various elements across the game that allowed players to exploit/peek/shoot through them.
Fixed an issue with audio occlusion and directional audio.
Fixed an issue causing some unlocks in the Gunsmith to not track Weapon progression.
Fixed an issue causing Overkill to allow players to equip the same Weapon as both a Primary and a Secondary.
Fixed an issue that was preventing the correct number of Battle Pass Tokens from appearing on the Battle Pass Menu.
Fixed an issue causing the Season Countdown Timer on the Battle Pass Menu to not indicate the correct amount of time remaining.
Fixed various incorrect texts in the in-game interface.
Fixed various issues resulting in incorrect controller input while navigating menus.
Fixed an issue that caused players looking down to appear erratic to others.
Fixed an issue that prevented some players from launching the game due to GPU compatibility.
Fixed an issue that was causing Focused Mode to crash the client while the Display Mode was set to Windowed.
Fixed an issue on PlayStation that caused the PlayStation Store icon to remain stuck on screen after experiencing a network error.
Fixed an issue causing progression for the “Dragon in Downtown” Calling Card to not track.
Fixed an issue causing the incorrect Operator icon to appear while navigating to select a custom skin for Kleo.
Fixed an issue causing players to get kicked back to the main menu when navigating to select the PDSW 528 Armory while customizing a Loadout.
Fixed an issue causing an incorrect progression requirement to appear in the Prestige menu.
Fixed various audio related issues causing players to hear notifications at times when they should not.
Fixed an issue causing Platinum Camo unlock requirements to display incorrectly after having unlocked it.
Fixed various issues causing the camera to shake while spectating another player.
Fixed an issue causing Operator model hands to appear invisible while ledge hanging.
Fixed an issue causing the incorrect Weapon to appear in the player Showcase.
Fixed an issue that caused the Spotter Scope to continuously highlight enemy positions.
Addressed a dev error in private matches, and will continue to improve stability.
Buy Station inventory has been slightly adjusted:
Visual upgrade to Contract activation phone in Battle Royale.
Fixed an issue preventing some players from hearing others via Proximity Chat.
Fixed an issue preventing Stickers earned via DMZ Extractions from appearing on Weapons.
Fixed an issue on PlayStation that caused players to not see Sony profile usernames.
Fixed an issue causing parachute deployment to crash the game.
Fixed an issue causing players to lose all control of mouse movement if interacting with a container with Mixed Backpack behavior.
Fixed an issue that caused players eliminated in the Gulag to either spectate the enemy team or spectate from underneath the playable area.
Fixed an issue that caused players eliminated in the Gulag to not appear in the Buy Station for squad members to buy back.
Fixed an issue causing players to skip the downed state and immediately perish despite having an assimilated squad member still alive.
Fixed an issue preventing players from jumping out of the plane during Infil.
Fixed an issue causing the After Action Report from appearing correctly after a match.
Fixed an issue that was causing players to get kicked out of the Backpack interface if looting an eliminated player opponent that disconnected during the interaction.
Fixed an issue preventing players from equipping Lethal and Tactical equipment.
Fixed an issue that caused players to encounter the “Failed to Connect to Datacenters” error while extracting.
Fixed an issue that caused lobby-wide microphone input during matchmaking.
Fixed an issue allowing players to keep Armor Plate Carrier upgrades between matches despite having been eliminated.
Fixed an issue causing players to lose their Backpack upgrade when extracting after having been revived.
Fixed an issue causing players to incorrectly extract their insured Weapon as a contraband Weapon.
With the launch of Season 01, RICOCHET Anti-Cheat™ will be live, globally, across Warzone 2.0 Battle Royale and Warzone 2.0 DMZ. RICOCHET Anti-Cheat is currently live in Call of Duty: Modern Warfare II. Learn more about #TeamRICOCHET here.
Season 01 marks the launch of our all new Battle Pass, in which players are able to choose the rewards they want as they progress. While there are 100+ tiers, this new map format allows for personalized progression with unlocks. Players can also progress with Battle Tokens Tier Skips. Take a deeper dive into the Battle Pass on the Call of Duty Blog.
Our Season 01 weapons drop runs the gamut of playstyles, from the high speed BAS-P Submachine Gun, to the hard-hitting Victus XMR Sniper Rifle. Mid-range combat is always an option with the super stable and high rate of fire M13B… if you are up to the challenge of unlocking it. These new Weapons will expand Loadout capabilities to cover all the exciting new modes Season 01 has to offer. Head to the Battle Pass to see where you can unlock these weapons and more.
Players can now progress beyond level 55 and earn Prestige rewards. Seasonal progression will not reset.
Here’s what will be live in the store on Day 1 of Season 01:
Free Weapon acquirable via the Season 01 Battle Pass (A7)
As the longest range Sniper Rifle in our arsenal– we fully expect that the Victus XMR will be a player favorite when taking on dropping into the vastness of Al Mazrah. The first bullet-drop-indicating scope can be unlocked by leveling-up this weapon.
Free Weapon acquirable via the Season 01 Battle Pass (A6)
Unlocked via Store Bundle or Weapon Unlock Challenge
Increase to long distance flinch on all Assault Rifles
Improved ironsight ADS sight picture
Reduced sprint to fire speed
5 round magazine - speed and handling improvement
Increased flinch caused by bullets
Increased hip fire when full auto
Increase to close range flinch on all Handguns
Increase to long distance flinch on all Light Machine Guns
Minor increase to flinch when hit
Large increase to flinch when hit
Increase to long distance flinch on all Submachine Guns
Adding Laser and Flashlight Attachments
Fixed attributes on the Signal .50 barrels:
Fixed an issue with the Schlager TTF3 Riser ammo comb on the STB 556 Assault Rifle
Fixed exploit with bipod mount launching, re-enabled bipod use.
Fixed incendiary damage over time to not flinch the player
The last of his name, Zeus established the “Thunder” Corps counter-terrorism group dedicated to hunting down AQ.
Unlocked automatically with purchase of Season 01 Battle Pass.
Reduced the critical damage multiplier on the Heavy Tank (from 1.6 to 1.25)
Reduced the damage of the PILA against tanks from 30 to 25%
Reduced vehicle explosive damage against other vehicles (percentage varies by vehicle)
Tuned exiting the RHIB to help mitigate an issue with players getting stuck
Exiting the RHIB now places you within the boat. You'll no longer be left in the water behind the boat when moving.
Fixes to vehicle-on-vehicle bug that caused vehicles flying as a result of certain collisions and vehicles pushing others back.
Fixed a bug where the vehicle camera was re-initializing after repairing a wheel.
Fixed vehicles becoming permanently submerged when another vehicle lands on top of them.
Shoot House (6v6) is now live with Season 01. Set in Las Almas, this map will engage new and veteran players alike. Get all the intel on this location here.
Fixed floating grass in Sarrif Bay
Fixed stretched texture in Santa Seña
Miscellaneous bug and exploit fixes across all Battle Maps
Fixed bullet penetration issues across some maps
Player and equipment collision fixes
Al Bagra Fortress barracks lighting fixed
Fixed some deployable cover locations
“Defender: Mt. Zaya - Modified” mission is now available
“High Ground” mission now available
Fixed bug where players were unable to revive a teammate if they went down near an ammo box
Now rewards Stars when collecting intel
Stars awarded upon collecting 5 intel; 2 for every intel
Addressed issue where player could get stuck in the elevator during the “Countdown” mission
Fixed issue where sequence would not kick off during second half of “Kill or Capture” mission
The Drill Charge sticking to the Riot Shield will always kill the player using the Riot Shield (even if they have the Bomb Squad perk).
Cluster Mines now stick to all vehicles.
Ally deaths no longer give the player assist points while their Counter UAV is active.
Combat Record has been added for Core Multiplayer
Calling card menu has been revamped to show challenges
Customize tab added (with the addition of custom loading screens)
Updates to Weapons tab including:
Due to recently discovered issues, CDL Moshpit will not go live on the morning of 11/16, as expected. Stay tuned to @Treyarch on Twitter for updates on launch timing while fixes are implemented.
When enabled, play competitive, 4v4 matches using the same modes, maps, and settings used in the Call of Duty League 2023 ruleset.
Select Weapons, Attachments, Equipment, Perks, Field Upgrades, and Streaks are restricted based on official CDL Competitive rules.
Be sure to follow our official Trello board for known issue tracking and updates.
Assimilation*: Up to 6 Players Per Squad
For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.
*In squad-based DMZ modes, as well as special Battle Royale playlists, you have the choice to join up with enemy Operators and form a larger squad. Refill indicates squads can be assimilated up to their original size.
Best in-class. Drop into Al Mazrah to experience all of the new features in Warzone 2.0.
For the first time in Warzone history, players can now play with the camera fixed behind their Operator model and have the ability to swap between the left and right shoulder when aiming. Players will have to entirely rethink how they approach movement, engagements, and their overall strategy.
Break the squad limit boundaries by using Assimilation to grow your squad up to 6 players! Alliances are fragile in this game mode and you may find yourself out numbered at any point.
Assimilation Setting: Up to 6 Players Per Squad
Solos or Duos can elect not to fill
We are excited to debut DMZ with the launch of Warzone 2.0. DMZ is a dangerous, diverse and deep open world experience where players can choose their level of intensity.
Borrowing from the full blog we posted last week, here are a few critical pieces of information ahead of your first infil to the Al Mazrah Exclusion Zone:
In DMZ, the conditions for winning are your own– you decide the stakes.
Players choose missions from three factions which level-up as you complete objectives. Each mission has a unique reward and missions get progressively harder.
Squads can pick up contracts in-world for extra cash and XP.
The many locked spaces in Al Mazrah can be opened with specific keys found around the map.
If you’ve had your fill and want an even harder challenge you can go after other operators and harvest whatever they have looted.
Exfil is always the ultimate goal.
When gearing up, players can choose between their Insured Weapons which are built from Gunsmith progression unlocks or from their Stash of Contraband Weapons. If an insured weapon is lost in the DMZ it goes on a cooldown. Players can wait for this cooldown or they can extract cash to speed up the time it takes to get their insured weapon back. Contraband weapons are weapons extracted from the DMZ. These cannot be changed and if they are lost, they are lost for good.
We look forward to players diving into the DMZ. We’re excited to see our community map out the many locked areas and we can’t wait to see all of your battles over the Weapons Case. Al Mazrah is a dangerous place… Our recommendation to all of you: conserve your ammo, stay with your squad and watch your six. Good hunting.
Al Mazrah is a massive new landscape that comprises the metropolitan area and rural outskirts within the Republic of Adal. This new map includes 6 Sectors, 25 Zones, 18 Major Points of Interest, dozens of Minor Points of Interest, strategic Landmarks sprinkled across the battlefield… all brand new for you to discover! As the biggest Battle Royale map we have ever made, we are certain you will find a drop that suits your playstyle.
For a deep dive into Al Mazrah and everything it has to offer, check out the official Tactical Map Guide!
This abandoned medieval fortress off the coast of Al Mazrah has been repurposed for sinister games by Shadow Company.
New Strongholds & Black Sites
Strongholds are a brand new, multifaceted feature that are going to fundamentally change the way some players choose to spend their time. They represent a high-risk opportunity for teams to get a full Loadout early and a localized UAV for strategic positioning. Teams that are the first to clear a Stronghold will be granted a single Black Site key - an invitation to challenge fortified enemy combatants for the most valuable loot Al Mazrah has to offer. Black Sites are only found in Battle Royale.
This new 2v2 Gulag offers different pathways to ensure redeployment including an unprecedented co-optional one. Duos can choose to eliminate the enemy squad to secure release before overtime. Players will spawn with a Pistol or Shotgun, one Lethal Equipment, and one Tactical Equipment. Superior ground loot will spawn towards the center of the map, getting progressively more valuable over match time. Once Overtime kicks in, The Jailer will spawn. Players will have the choice to work together to eliminate this foe, rewarding all 4 Players with redeployment to the battlefield. Ultimately, however you choose to win, you’ll redeploy with everything you looted for another chance at victory.
At random, and at any point during a Battle Royale match, the circle can split into upwards of 3 smaller circles, which will ultimately remerge for the final showdown. With mobility being a crucial factor here, we’ve put an emphasis on player choice as far as vehicles go and whether your team travels by air, land, or sea.
Custom Loadouts can be built in the Gunsmith menu and are composed of a Primary Weapon, a Secondary Weapon, a choice of Lethal Equipment, a choice of a Tactical Equipment, and a choice of a Perk Package designed around preferred playstyles.
The Primary Weapon that players design for their Loadout will be available to purchase via Buy Stations found throughout Al Mazrah.
Stronghold Crates New Landmark Rewards
In Battle Royale, if players want to access the entirety of their Loadout early, they’re going to have to work for it. Full Loadouts can be earned as a reward for completing one of the three active, AI-defended Strongholds found throughout the map.
not willing to brave an early Stronghold? A new mid-game Public Event will drop a limited number of Loadout Drops for players to claim. It’s worth noting that an individual Loadout is only usable once per player on a team, but will remain on the field for other teams to loot.
Players will have access to the new Backpack & Inventory system, uniquely adapted to Battle Royale and DMZ modes, which allows for a more strategic approach to looting.
In Battle Royale, loot will pop out of Supply Boxes onto the ground, allowing players within close proximity to automatically pick it up. This will either stack with existing slots or fill new ones.
In DMZ, players will be presented with the entirety of the new Backpack, having to carefully choose when to loot and how to manage their inventory.
Loot containers can come in different shapes and sizes, including but not limited to: duffel bags, cash registers, weapon lockers, and medicine cabinets.
Player opponents will also drop a lootable Backpack upon elimination that uses this system.
Warzone 2.0 was built from the ground up with Modern Warfare II as a shared experience. The key innovations we’ve brought to MWII Multiplayer exist across Warzone 2.0 as well.
Below we will discuss new features from Modern Warfare II, alongside familiar features from the original Warzone, that we’ve brought together into a single, ultimate Battle Royale experience.
Containers and ground loot can be found in logical locations across the map
i.e. Self Revives can be found in medicine cabinets, while plate carriers may be found at a police station.
Players are now able to dive.
Operators are now able to swim! Leverage this new feature to hide, reposition, or engage in submerged aquatic combat using your Handgun.
Passengers in a vehicle can now lean out of the window (that is if your door remains intact) to engage in combat using any selection of equipped Weapons.
Passengers in a vehicle can now climb out of the window and onto the roof while in motion.
Players can now grab onto wall ledges or the top of vehicles and choose to peak or even fire their Handguns before climbing over.
Buy Stations have been upgraded and adjusted.
Item inventory and stock may vary from one station to another.
Custom Primary Weapons can be purchased for a considerable fee.
The Firesale Public Event will add new items to Buy Station inventory.
In Battle Royale, Players will find an option to buy back their fallen allies.
In DMZ, Players will be able to purchase Contraband Weapons, as well as sell items they’ve looted throughout the world.
Players will infil with fewer default slots for wearable Armor Plates. Players will have to search the battlefield for upgraded Armor Plate Carriers in order to unlock additional slots, with a maximum of three. Players who have a maximum of three Armor Plates equipped will be resistant to damage that would otherwise down them in one shot.
In Battle Royale, Al Qatala forces can be found in a variety of areas including the Gulag, Strongholds, and Black Sites. These enemy combatants range in difficulty, from basic reinforcements to unique, boss-style Juggernauts.
This brand new interaction allows players to prompt opponents to join their squad, with a max squad size that varies depending on the game mode.
This feature enables squads who have lost a player to fill the empty spot for a fair chance at victory.
Reveal enemy players, enemy equipment, and earn a $1,000 reward by successfully interacting with a downed opponent before they are eliminated.
Players are now able to interact with other players (if enabled) they encounter in a match via proximity voice chat.
While creating a Custom Loadout, players will be prompted to select one of the following Perk Packages that are adapted to various unique playstyles:
Double Time | Bomb Squad | Resupply | High Alert
Scavenger | Strong Arm | Fast Hands | High Alert
Double Time | Tracker | Spotter | Ghost
Scavenger | Strong Arm | Focus | Ghost
Battle Hardened | Bomb Squad | Cold Blooded | Overclock
Double Time | Strong Arm | Fast Hands | Overclock
Overkill | Strong Arm | Spotter | Survivor
Double Time | Tracker | Focus | Birdseye
The new Perks that are found within the Perk Packages detailed above are as follows:
UAV and Radar pings show the heading of the enemy.
Take reduced damage from non-killstreak explosives. Reset fuse timers when picking up live grenades.
Reload, use equipment, and swap weapons faster.
Extended hold breath duration and reduced flinch when ADS.
Field Upgrades are rechargeable and you can store an additional charge. Charge rate decreased by 20%.
Start with an additional Lethal. Recharge equipment over 30 seconds. Previously known as Restock.
Throw equipment further. See a preview of the trajectory.
Enemies that down you get automatically pinged. Get revived faster by allies.
Electrical device that sticks to surfaces as well as opponents. Electrocutes enemies, destroys equipment, causes opponents to fire their weapon uncontrollably, and causes vehicles to go haywire.
Charge with a thermal lance that can burrow into surfaces before exploding.
Throw a device that launches a cluster of smaller mines within the immediate area.
Signal several waves of mortars to attack a location.
An experimental stimulant that gives you an adrenaline rush resulting in quicker Health regeneration, resistance to enemy Tactical Equipment and explosives, and a constantly refreshed Tactical Sprint. This effect persists through damage.
Activates a device that deactivates electronics, and disrupts enemy sensors in the immediate area for a short period of time.
A proximity activated decoy mine that violently deploys a kevlar target to confuse and distract opponents.
Emits a periodic radar ping to detect nearby enemies.
Equip a revive pistol capable of reviving downed teammates or yourself. Hits to critical locations may be harmful to hostile targets.
A trip mine that, when triggered, emits a constant sound wave that disrupts enemy vision and slows their movement.
Blow open three marked safes full of enemy supplies.
Locate a hard drive containing enemy intelligence and deliver it to the marked upload station.
Certain heavy and medium vehicles are more likely to go into a "Disabled" state when hit with explosives, rather than being outright destroyed, to better allow for counterplay opportunities.
New Vehicle Fuel & Repair System
Most vehicles use gas as fuel which is consumed over time, eventually rendering the vehicle unusable.
Gas Stations (Land and Marine)
Can be used by players to repair and refuel vehicles.
In addition to parking at a Gas Station pump, vehicles can be refilled by using Gas Cans which can be found throughout the map. These can be stored in your backpack and used while operating the vehicle.
Vehicles can be repaired by parking them at Gas Stations located throughout the map. Damaged tires can also be repaired by interacting with them.
Al Mazrah offers an array of new vehicles, alongside familiar ones, to allow players to choose how they engage opponents or how they reposition themselves across the battlefield.
Some of the vehicles you can expect to encounter include:
This open-air, off-road vehicle provides little protection but can be used for rapid movement between objectives.
Fast and quiet, this all-electric supertruck is engineered for off-road traversal.
Four-door civilian vehicle without any significant protection. Good luck.
A specialized light combat vehicle designed to handle extreme terrain and unconventional combat. Available with and without the mounted .50 Cal machine gun.
All-terrain civilian 4x4 with a boxy frame for quick extraction.
A heavily armored search and rescue helicopter. Can transport troops to the combat zone and deploy flares when targeted by anti-aircraft ordnance.
Reinforced aquatic vehicle with mounted .50 Cal machine guns.
Maneuverable tactical boat designed for Special Forces.
As mentioned above, Warzone 2.0 is a shared experience with Modern Warfare II. As such, players can expect to see quality of life changes across all modes including Multiplayer, Battle Royale, and DMZ.
Consoles now have the option to adjust their field-of-view setting up to 120 degrees.
The audio team has made significant improvements to the audio system to address this key area.
Squad Score in the UI
Players will now be able to see the total scores for their entire squad in the in-game Scoreboard.
To guarantee a fair match start, weapons are stowed while skydiving during initial deployment.
Players now can look around and shoot their weapon while using an ascender.
Players can now attach to an ascender while falling.
Players who are parachuting can now mantle and ledge hang.
The new ledge hanging mechanic makes it easier to traverse over large obstacles.
Backpack slots occupied by stackable items will automatically pick up additional copies until that stack reaches max capacity. This works great when players want to plan ahead for future ammo needs.
Players can now hold the Ping keybind to communicate via custom visuals and voice lines including:
This feature now includes the following preference filters:
In-Game Communication Style: Voice Chat, Text Chat, Ping
Main Language: Select up to 3 language preferences
Playstyle (Primary, Secondary): Competitive, Casual, Objectives, High Kills
To access this, click “Find A Party”, select the mode you want to play to access a lobby, and find your team based on preferences.
By default, you hold the "Scoreboard" key to stow and "Interact" to equip. Now you're able to set a different keybind for Stow.
You’re now able to aim using your gamepad’s gyroscope.
"Backpack Behavior: Mixed"
This new option makes it possible to use the backpack with toggle (cursor) and hold (no cursor).
This option changes the inputs required to perform a Ledge Grab.
You can stay up-to-date for live issue tracking on our official Trello board. We’ve linked both Treyarch and Raven’s boards there for easy navigation.
We hope you’re ready to make your first drop or infil into Warzone 2.0. There will be more patch notes in the coming weeks, and information on new midseason content coming soon.
Stay tuned to Infinity Ward channels for updates. Stay frosty!
*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.
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